![]() I have total of 8 active minions (4 Melee, 3 Archers + 1 Golem) concurrently. Leftover points in passive skill tree goes to summons damage and attack speed. I combine that with 3 Summon skills- with Melee Plaguelings (set to Rend or Fire), Archer Plaguelings (set to Fire), and Livor Mortis Golem (set to Rend), focusing on additional summons and damage and with remaining points set to health. My ailment chance for Bleed and Burn are around 55%.įor the Thunderstrike skill modifiers, I chose Ailment chance + Ailment damage + Skill Damage + the additional strike that hits enemies affected by the skill. Currently, besides Bleed, I am also applying Burn as secondary ailment, so that's 8 Ailment stacks at once with each application. Also got the passives that apply 2 types of ailments and apply 4 stacks per Ailment per successful application. The passive that increases damage type up to 10% per ailment (10 stacks) based on enemies killed with ailment contributes massively to damage. ![]() Since I always play summon + DoT builds in similar games, for Wolcen, I created a Rend damage & Bleed Ailment + Summoner mage build using Thunderstrike converted to Rend damage as main skill, focusing on Material & Ailment damage/chance and additional ailment application and duration with passives and gear. I just bought this game, and the first build I made (without any planning at first, before I reset points and optimized it) turned out to be so overpowered I can't play any other builds now!
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