![]() Now in terms of effective production management of your colonies that's a different story and gets complicated.įor me, my production queues have little to do with energy reserves. You may need +80 energy each turn if you use 2-3 tactical operations in combat midgame each turn. ![]() ![]() But, in a flash you may need to rush production on bombard cannons or improving your militias.Ĥ. This can happen at any time, you don't want to reject or ask for a different hero and delay recruitment for lack of funds.Ģ. You may get a message asking if you want to recruit a hero for 200 energy. It's always good to have some energy reserves for many reasons:ġ. And +80 net energy each turn, midgame for 2-3 tactical operations each turn in combat. I would suggest a 200 energy reserve at all times if possible. It is important to have positive energy each turn. In my opinion, the simple answer is you have the right idea.
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